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Pricing

Image to 3D model pricing that fits how your project works.

Choose a monthly subscription for regular work, or a one-time pack if you do not want an auto-renewing plan. Credit packs never expire.

Lite

$8

165 credits every month

≈ $0.15 per model

  • Any purchase: no attribution, on every model on your account — including the ones you already made.
  • 165 credits — 55 Standard or 4 High Detail generations

Starter

$19$9 first month

then $19/mo · 400 credits/month

≈ $0.14 per model

  • Any purchase: no attribution, on every model on your account — including the ones you already made.
  • 400 credits — 133 Standard or 11 High Detail generations, topped back up monthly
  • Cancel before renewal and the whole month costs $9 — packs have no intro price
  • Standard and High Detail on every generation

Ultra

$99/mo

2,250 credits/month · up to 750 generations

≈ $0.13 per modelLowest per model

  • Any purchase: no attribution, on every model on your account — including the ones you already made.
  • 2250 credits — 750 Standard or 62 High Detail generations — 2.8x the largest pack
  • Enough headroom to iterate daily without topping up
  • Standard and High Detail on every generation

Compare the plans at a glance

LiteStarterUltra
Credits1654002,250
Standard models55133750
High Detail models41162
Per model≈$0.15≈$0.14≈$0.13
Credit expiryRoll over while subscribedRoll over while subscribedRoll over while subscribed

Every paid plan and pack includes API access — same credits, same price, called from your own code. Read the two endpoints.

Ultra is not a hidden “unlimited” plan: the fair-use cap is approximately 750 textured generations per month.

Cancel anytime — Stripe customer portal, 2 clicks30-day refund on unused subscription creditsSecure checkout via Stripe
Do paid credits expire?

No. Credit packs never expire. Unused subscription credits carry over to the next billing period while your plan is active, and if you cancel, the credits already on your account stay there.

How do I cancel?

From Account, choose Manage subscription. Stripe’s customer portal provides cancellation without a support ticket, within two clicks from account settings.

Can I get a refund?

Within 30 days after cancellation, you can request a pro-rated refund for unused subscription credits. Unused credits from a one-time credit pack or an unlock bundle are refundable within 30 days of purchase; credits already spent on generations are not returned, and refunding a bundle revokes that model's export unlock. If a billed generation fails or times out due to a platform issue, credits are refunded automatically. See the full refund policy.

Can I sell what I make?

Yes, when the input was yours to begin with — your character, your sketch, your photograph. You keep the rights to your uploads and to the models generated from them. What we will not help with is likenesses of third-party characters: those are not yours to sell either, whoever generated the mesh. Details in the terms.

Still deciding?

Your first model is free, and no card is required to try it.

Try Sculptly →

Standard and High Detail, on the same photo

Standard costs 3 credits and gives you the silhouette, the proportions and the colour — enough to check a pose, block out a scene, or decide whether a photo is worth pursuing at all. High Detail costs 36 credits and keeps lettering, logos and faces legible — trophies, signs, name plates, a pet's face.

  • The source photo: a fluffy cream Pomeranian on wooden decking, looking up.PhotoA pet photo
  • Standard result: the face is flattened, the muzzle is a dark patch, the coat is spiky and one leg is grey.Standard3 credits · 40,000 faces
  • High Detail result: the eyes, nose and mouth match the photo and the coat reads as fur.High Detail36 credits · 93,000 facesBest for this photo
  • Ultra Detail result: a smooth, symmetrical figurine of the dog with a simplified face and no fur texture.Ultra Detail48 credits · 500,000 faces
High Detail keeps the face: eyes, nose and mouth where the photo has them. Standard flattens it and paints the muzzle on. Ultra Detail gives a clean, smooth figurine that prints well but loses the fur.
  • The source photo: a green enamel sign reading Agency of the Franklin Fire Insurance Company of Philadelphia.PhotoA sign with lettering
  • Standard result: the large words survive, but "Fire Insurance Company" becomes "Fire Ilronnnnce Onpany" and the quote is unreadable.Standard3 credits · 40,000 faces
  • High Detail result: every line is legible, including the quote "You may delay but time will not".High Detail36 credits · 100,000 facesBest for this photo
  • Ultra Detail result: the sign shape is clean but the lettering is scrambled, with "Franklin" reading as "Frauhlin".Ultra Detail48 credits · 500,000 faces
High Detail keeps every line readable, down to the small quote. Standard keeps the big words and repaints the small ones. Ultra Detail scrambles the lettering, so do not use it for text.

One run per setting, nothing picked, same camera for every render. Photo: Yam B Chhetri, WordPress Photo Directory (CC0) · Photo: Missouri History Museum, via Wikimedia Commons (Public domain)

Ultra Detail: 500,000 faces

Ultra Detail costs 48 credits and carries about fifteen times more geometry than Standard, which is where fingers, hair and small carved parts live — for statues and figures you will look at up close. The GLB keeps all 500,000 faces, and STL and OBJ exports are rebuilt solid on a finer grid than Standard, the same one High Detail uses. It is the slow one: usually 3 to 5 minutes, up to 15 when the queue is busy, and we email you when it is ready. It is for shape, not text: on the sign above it scrambles the lettering that High Detail keeps.

The head of a terracotta bust wearing a crown of vine leaves and grapes, converted twice from the same photograph. On the left, the Standard result: the eyes are smudges, the leaves blur into one another and the grapes are lumps. On the right, the Ultra Detail result: eyelids, a defined nose and lips, veined leaves with serrated edges, and grapes that are separate from each other.
Left: Standard, 34,000 triangles. Right: Ultra Detail, 500,000. One photograph, one renderer, nothing changed but the setting. Standard also bakes the studio shadow into the surface, which is why it reads darker.
The same two results seen from four sides. From behind, the Standard version is a dark undifferentiated mass; the Ultra Detail version resolves into individual grapes.
Top: Standard. Bottom: Ultra Detail. The gap is widest where a surface is carved or clustered, and on the sides and back the camera never saw — from behind, Standard gives you a silhouette and Ultra Detail gives you the grapes.

When Standard is the right answer: a simple form — a mug, a box, a smooth prop — has little fine detail to recover, so Standard and the paid settings come out close enough that paying twelve times as much buys very little. Spend the credits where there is something to see.

Source photograph: Bacchante (Grapes or Autumn), ca. 1874, terracotta. The Metropolitan Museum of Art, Open Access (CC0). Chosen because it fails in the way a photograph of a face and a cluster of small parts fails — not because it flatters the result.

What the print-ready STL adds

The free GLB is for viewing: it can have open edges and loose fragments that a slicer refuses. The paid STL and OBJ are rebuilt as one closed solid, with an optional flat base, before you download them.

Free GLB of a gallery orc with its open edges traced in red

Free GLB

The same orc as a repaired, closed STL standing on a print bed

Print-ready STL

CheckFree GLBPrint-ready STL
Holes (open edges)9,2720 — closed solid
Separate pieces2501
Flat baseNoOptional 2 mm cut
Colour textureYesNo colour (print geometry)
Example: an orc from our gallery, run through the same repair your model gets. Red lines are open edges a slicer cannot close. The repair closed 24 of 24 gallery models; when one can't be rebuilt close to its shape, you get your original geometry and the download says so.

What each image to 3D model conversion costs

A Standard generation costs 3 credits, a High Detail generation 36 and an Ultra Detail generation 48, whether they come from a subscription or a one-time pack. There is no separate currency, and credits are spent on generating a model — never on downloading one you already made. Downloading your model as GLB needs a free account and nothing more; the one exception is the high-detail preview, which is the comparison run you can look at on any plan but keep only on a paid one.

OBJ and STL are a separate one-time unlock rather than a per-download charge — either for the one model in front of you, or for every model on your account, past and future. Before you unlock anything, the free size report tells you what you would be buying: the model's measurements in millimetres, its triangle count, whether a slicer will read it as one solid piece, and a rough print-time estimate. Files are rotated upright for the print bed, and you can set the printed height in millimetres on the way out.

If a model is not watertight — roughly half are not, and a slicer will not treat those as a solid — the export rebuilds it as one. The rebuild has to land within 1% of your original shape, measured against it, or we do not do it: you get your own geometry back and we say so. On a typical model the rebuild comes back about 0.1% away from the original. There is no extra charge either way; a file a slicer refuses is not the thing you bought.

Credits are only spent on work that completes. If a generation fails or times out because of a problem on our side, the charge is reversed automatically rather than requiring a support ticket. That refund is issued per attempt, so a model you retry twice does not quietly cost you twice.

Choosing between a subscription and a credit pack

A pack is the honest choice for a one-off project: it never expires, so unused credits keep until you need them, and nothing renews behind your back. A subscription is cheaper per model and tops back up every month, which matters when converting images to 3D models is a recurring part of the work rather than a single afternoon.

The per-model figure on each card above is the plan price divided by how many textured generations it covers, so the two columns can be compared directly rather than by list price.

Your design, in three dimensions

Bring your own character or design.

Whether it starts as a sketch, a photo, or an original character, Sculptly turns your own work into a mesh you own outright — no subscription required to keep the files you have already made.

Workbench tools and what a run costs

After a model is made, the tools below work on it. Most need an active paid plan; each run then takes a small number of the same credits you generate with, and those credits roll over and never expire. A run that fails is refunded.

Together they cover the print line in one workbench: repair the mesh, hollow it with drain holes, split it into parts with dovetail connectors, colour each part for a multicolour 3MF, set the print orientation, and open the result in your slicer.

  • Split into parts — 3 credits
  • Per-part colour, multicolour 3MF — 5 credits, on top of the split
  • Remesh to a target face count — 3 credits
  • Hollow with drain holes — 2 credits
  • Best print orientation — 1 credit
  • Retexture — 10 credits
  • Rig a humanoid character — 10 credits

Weighing us against the bigger names? The Meshy vs Tripo vs Sculptly cost comparison prices a model on all three, with sources and dates. For why the free tier and the browser tools stop where they do, read why we put our own limits on the tool pages.